PolyVector

@PolyVector

Developer, athiest, foodie, etc. :)

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#XNA Parallax Occlusion Mapping is back in the game, only more efficient... Adds some nice depth to bricks. :)

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556 days ago

#XNA Parallax Occlusion Mapping is back in the game, only more efficient... Adds some nice depth to bricks. :)

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