Developer, athiest, foodie, etc. :)
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moar powah!
So sick of spotty @CoxSandiego service this year!.. They used to be reliable.. DSL is looking better and better..
Got the 5th highest score at MegaMan 10 Endless... Fireworks startled me into spikes...
I'm now ranked 16th in the world at Megaman 10 Endless Attack mode :)
Just bought MegaMan 10 Endless Attack, and I already have the #40 top score... W00t!
Motion Capture is up and running.. Still lots to do learning the system, tweaking, etc.. A pic of our very own Skunkie
You mean the entire car isn't the wheel submesh? Oops! :)
A quick screenie of the title/pause menu system I've been working on:
Working on a title screen/menus/etc while waiting on the mocap equipment... Here's the concept (camera slowly spins) :)
Fixed ugly pixel-halos around objects with smoke/particles behind them... :)
Another Ultra-Widescreen shot... for posterity :)
How does everyone feel about Ultra-Widescreen? Kinda spaghetti westernish. :)
Working on the level... Added "breakable" signs/mailboxes/etc... Requires a drivable car to break at the moment. ;)
And another pic of the trails. ;)
Adding some dirt trails to the level
Added shrub shadows at the very last minute yesterday... Seems less flat now :)
It's far from perfect, but I completed a fairly awesome shrub system w/in my @Skunkie-imposed time constraints!
Worked a little bit on a massive shrub system (262,144 procedural shrubs) for Coyote Bend (the DBP level) ;)
Playing with Terragen 2... My skybox batch finally spit out its first image... w00t! :)
Visualization of "overdraw" in extreme cases... Huge improvement over my old renderer. :)
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